SliderKen

Saturday, 23 March 2013

Snake Game -Ep 2 The Interface

Our discussion lead us to two innovative ideas which are tangible interface and shareable interface. We have our own reasons for choosing these two.

Let's talk about tangible first. Our primary factor for making tangible our choice is because of the evolution of game play. It is undeniably that the trend of game evolution is pointing towards touch-screen style. Not to mention, people these days, regardless of ages, would be attracted to tangible game, thanks to the rapid growth of mobile gadgets.

Next, we talk about shareable. Let's stray a bit from the title, I doubt everyone of us have heard of "Nokia connecting the peoples", right? Back to the topic, the lifespan of a game varies depending on its nature. One notable is player interaction. Snake game was meant to be single-player game, but in order to encourage player interaction, we have to make it multi-player.


Monday, 18 March 2013

Snake Game - Ep 1

We come across a "legend" in gaming world - the snake. Gone through the time tunnel, snake game has been innovated into several type. Of course the original one has never been forgotten, instead we can find many more snake-hunting-prey game in numerous interface and design.

We did a couples of research on snake games which can be found online.



Reference:
http://www.oneonlinegames.com/snake-games
http://www.onemotion.com/flash/snake-game/

Meeting 1 - Planning

Days ago, our team had a small gathering in order to share our thoughts on  base on the HCI assignments. After a couple of minutes of discussion, we finally came out with a decision - Women @ Fashion.

Although this is something non-related to us, but something fresh trigger our interest! It encourages us to put more effort onto this matter.


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